Established in 2021, a dynamic indie game development studio located in Ottawa, Canada. We are passionate about crafting innovative gaming experiences that blend retro aesthetics with modern mechanics. Our talented team, composed of seasoned developers and emerging creative minds, is committed to pushing the envelope in game design and technology.
Infinite Onslaught is a high-octane, retro modern shooter that pays homage to the action-packed arcade games of the 1990s. Set in a vividly detailed, pixel-art world, and equipped with a range of devastating weapons, including futuristic guns and explosive gadgets, players battle through waves of enemies and towering bosses.
Infinite Onslaught is a fast-paced, on-rails shooter that immerses players in a relentless battle against overwhelming odds, delivering non-stop action from start to finish.
In this intense journey, our hero, Matt Johntrix is betrayed during a covert operation during which his team is exterminated. He must fight his way out of a high-tech facility using experimental weapons. As he tracks down those responsible, he faces off against cybernetically enhanced foes, including cyborgs, drones, and robotic beasts. The game features a thrilling narrative with escalating stakes, culminating in an epic showdown against the mastermind behind the chaos.
Keyboard Basher™ is a new, patent-pending*, technology that lets users use the keyboard as a pointing device, and target multiple locations simultaneously. It’s ideal for first-person shooting games, but can also be used in other circumstances.
Non-commercial software can use Keyboard Basher™ technology freely (e.g. investigation, personal free games, educational). If you wish to use it for a commercial project that generates revenue, you must first enter into a commercial agreement with Bonkers Builders. An international patent* is pending for this technology.
The core principle of Keyboard Basher™ is a mapping of the location of the keys of a computer keyboard to corresponding areas of the screen. So when the user presses a key on the keyboard, it triggers an action on the objects in the related areas of the screen. You can interact with one or more elements at the same time!
For example, on a standard 104-key QWERTY keyboard, the P key is approximately in the middle of the keyboard. So if you want to shoot at an enemy in the heart, which is currently located in the middle of the screen (see image below), you could press the P key: