Keyboard Basher Technology

Keyboard Basher™ is a new, patent-pending, technology that lets users use the keyboard as a pointing device, and target multiple locations simultaneously. It’s ideal for first-person shooting games, but can also be used in other circumstances.

Licensing

Non-commercial software can use Keyboard Basher™ technology freely (e.g. investigation, personal free games, educational). If you wish to use it for a commercial project that generates revenue, you must first enter into a commercial agreement with Bonkers Builders. An international patent is pending for this technology.

You can develop your games and apps using Keyboard Basher™ technology thanks to the provided open-source libraries:

  • For Unity (coming soon)
  • For Unreal (coming soon)

Principle

The core principle of Keyboard Basher™ is a mapping of the location of the keys of a computer keyboard to corresponding areas of the screen. So when the user presses a key on the keyboard, it triggers an action on the objects in the related areas of the screen. You can interact with one or more elements at the same time!

For example, on a standard 104-key QWERTY keyboard, the P key is approximately in the middle of the keyboard. So if you want to shoot at an enemy in the heart, which is currently located in the middle of the screen (see image below), you could press the P key:

To shoot him in the eye, you could press the F9 key. To shoot him on the left hand, the Delete or End key. And so on.

Getting Started

To begin using Keyboard Basher™ technology, follow these simple steps:

  1. Download the Libraries: Access the open-source libraries for integration with your projects. Note that support for Unity and Unreal Engine is coming soon.
  2. Read the Documentation: Comprehensive guides and examples will soon be available to help you understand how to implement Keyboard Basher™ in your game or app.
  3. Experiment and Innovate: Start incorporating Keyboard Basher™ into your projects, and explore the creative possibilities it offers.

Use Cases

Keyboard Basher™ is versatile and can be applied in various scenarios beyond first-person shooting games:

  • Enhanced Gameplay Mechanics: Introduce new mechanics for targeting multiple enemies or elements simultaneously, enhancing engagement in games.
  • Accessibility and Productivity: Provide a versatile pointing device alternative for users with limited mobility to interact with computers and applications efficiently, enhancing accessibility across various software environments.

FAQs

What is Keyboard Basher™?

Keyboard Basher™ is a new technology that enables users to use their keyboard as a pointing device, allowing for multi-point interactions on the screen.

Is Keyboard Basher™ free to use?

Keyboard Basher™ is free for non-commercial use. For commercial projects, a licensing agreement is required.

How do I integrate Keyboard Basher™ with my project?

We provide open-source libraries and documentation to help you integrate Keyboard Basher™ with your project. Support for Unity and Unreal Engine is coming soon.

How can I get a commercial license for Keyboard Basher™?

Please contact Bonkers Builders to discuss commercial licensing options.

Stay tuned for more updates and enhancements to Keyboard Basher™ technology, and start exploring its potential in your projects today!